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Tiny Planes Routes Guide: Dispatch, Autopilot & Fast Cash

Master Tiny Planes routes on Roblox: dispatch planes, use autopilot, repeat flights, and grow your fleet across four islands to earn cash faster today.

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Tiny Planes Routes Guide: Dispatch, Autopilot & Fast Cash

Building a gorgeous airfield is only half the fun. The cash that pays for new runways, stands, and jets comes from flying. Your Tiny Planes routes are what keep that money coming in, so here's how dispatching, autopilot, and fleet growth fit together.

How Routes Work in Tiny Planes

Every plane you own can be sent out on routes across four islands. A route pays out when the aircraft lands at its target airfield, and the plane then heads back home. Early jobs are short hops. An early delivery can pay 4,000 cash, and some jobs are only about 3 km away, which helps when you're still saving for your second stand.

Two things are worth knowing right away:

  • Planes don't fly in straight lines to the runway. Aircraft turn and line up before they descend, so even a short route takes a bit longer than the distance suggests.
  • Contracts stack up while you're away. Completed jobs show up as collectible rewards on your airport screen. Check for them every time you come back to your base.

Dispatching Your First Route

The tutorial walks you through this once. Here's the loop you'll repeat for every new aircraft:

Tiny Planes — Dispatching Your First Route

  1. Build the basics. Lay down a runway, a taxiway, and a stand. A tie-down stand on grass works for your first small plane.
  2. Get a plane from the Shop. Your first aircraft is free. Later, the shop restocks every 15 minutes.
  3. Recruit a pilot. Planes won't fly without one. Pilots come in rarities like common, rare, and legendary.
  4. Assign the pilot to the aircraft, then open the dispatch screen.
  5. Set lights to auto. You can toggle nav and landing lights by hand, but auto saves you from micromanaging every flight.
  6. Pick a destination and hit Fly. You can track the plane in flight from the dispatch menu.
  7. Turn on Repeat Route if you want the plane to keep running the same trip without you re-sending it.

Once two or three planes are on repeat, you can step away for a while and come back to a stack of contracts to collect.

Autopilot vs. Flying Routes Yourself

You can take the controls of any plane in your fleet. Manual flying is tricky, though, and a botched landing means going around and trying again. Autopilot fixes that. Press T, pick a field, and the plane handles the approach and lowers itself onto the runway. You can also tell it to return to your home airport when the job is done.

Tiny Planes — Autopilot vs. Flying Routes Yourself

If you want to hand-fly, these are the default keys:

KeyAction
Shift / CtrlThrottle up / throttle down
W / SNose up / nose down
A / DRoll left / roll right
SpaceBrakes
LLanding gear
TAutopilot (pick a field)
MMap
VCamera
CControls list
HHide UI

Fly a couple of routes manually to learn the islands. Then switch to autopilot for anything you're running for money, since a clean automatic landing beats a messy manual one every time.

Growing From One Route to Many

More planes means more routes running at once, and that's where income really climbs. Early airport objectives point you in the right direction: buy another aircraft, fly to three different airports, and reach airport level three.

Tiny Planes — Growing From One Route to Many

  • Add stands before buying planes. Every new aircraft needs somewhere to park, so build the stand and taxiway first.
  • Recruit extra pilots. Recruitment Tokens let you pull more pilots. Put your rarest pilots on your best planes.
  • Watch your airport's limits. Early on, your airport supports one stop per route and two simultaneous flights. Expand before you overbuy aircraft that would just sit on the ground.
  • Work toward bigger categories. The shop has gliders, private jets, utility aircraft, helicopters, and regional airliners. Higher-tier planes unlock at higher airport levels.
  • Grab free cash daily. The daily reward and playtime reward hand out cash (6,000 and 2,000 at the start), which helps fund your next stand.

Multiplayer servers hold up to 5 players, each with their own island. You can fly to friends' airports and team up on disaster rescues between your own routes.

Game Passes That Affect Your Routes

None of these are required, but a few directly change how many routes you can run or how much they pay:

PassPriceWhat it does
Infinite simultaneous flights1000 RobuxRemoves the cap on flights in the air at once
2x Cash299 RobuxMultiplies all cash sources by 2x
Bigger Fleet299 RobuxExpands your fleet size
Auto-Maintenence+299 RobuxAuto-maintains aircraft with quicker maintenance
Pilot Academy149 RobuxIncluded in the Boost Bundle
Discovery Map299 RobuxMap pass for exploring
Boost Bundle749 Robux2x Cash, Bigger Fleet, Auto-Maintenance+, Pilot Academy
Upgrade Bundle899 RobuxAll upgrade passes at a discount

There are also aircraft passes that aren't for sale, such as the UH-60 Black Hawk, SR-71 Blackbird, Spitfire, and F-16 Fighting Falcon. Each one comes with the plane itself, which you can fly yourself or send on routes like any other aircraft. You can pick up the purchasable passes on the Tiny Planes Roblox page.

Codes to Kickstart Your Fleet

Codes hand out cash and Legendary Pilots, so use them to staff more routes at once. Redeem them by clicking the Star icon at the top of the screen, typing the code into the "Enter a code" box, and hitting Redeem. Codes are case-sensitive.

CodeRewards
N0TS0T1NYPLANE35,000,000 Cash, 5 Livery Cases, 5 Drone Cases, 5 Shop Restock Tokens, 5 Recruitment Tokens, Legendary Pilot
T1NYPL4N3S300K300,000 Cash, 1 Drone Case, Legendary Pilot
TINYBUILD3RS60K Cash
1KLIKESCash (scales with level), 1 Livery Case, 2 Drone Cases, 4 Recruitment Tokens, 1 Legendary Pilot

Spend the Shop Restock Tokens when the store has nothing you want. Use the Recruitment Tokens right away so every new plane has a pilot waiting.

What's Coming for Routes

XeroInteractive's roadmap for Tiny Planes includes several route-related additions:

  • Realistic flight handling
  • New aircraft every week, voted by the community
  • Aircraft performance upgrades
  • Flight challenges
  • More regions
  • Moving ships and carriers

More regions and carriers mean more places to send your fleet. Keep some cash in reserve so you can expand quickly when they arrive.

Continue with

Tiny Planes Controls: Every Key, Autopilot & Flying TipsLearn the Tiny Planes controls for Roblox: throttle, pitch, roll, brakes, autopilot and map keys, plus dispatch and build mode tips to land every flight.

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